Core techniques and algorithms in game programming

56.00 TND

To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there’s a…

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Catégorie : ISBN : 9780131020092 Marque : Défauts : Aucun défaut

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To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there’s a guide that delivers! As a professor at the Spanish university that offered that country’s first master’s degree in video game creation, author Daniel Sanchez-Crespo recognizes that there’s a core programming curriculum every game designer should be well versed in-and he’s outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They’re all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.

Poids 1.429 kg
Dimensions 22.9 × 18.4 × 3.8 cm
Date de parution

2004

Langue

Anglais

Nombre de pages

854

État

Neuf

Format

Broché

Défaut

Aucun défaut

Auteur Sánchez-Crespo Dalmau, Daniel
Édition New Riders Education
ISBN-13 978-0-1310-2009-2
ISBN-10 0-1310-2009-9

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  • Nom de la Librairie: Tunisian Bookland
  • Vendeur: Tunisian Bookland
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